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Simulating escape panic : Paper and Videos
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Click for source of the paper
Short clips of disastrous events in stadiums due to escape panic
. . .
escape panic, stadium1
escape panic, stadium2
escape panic, stadium3
Simulations of people (bluish disks) moving in escape-related situations
Panic: people in frenzy blocking the door
A barrier results in increased overall flow
A widening along the corridoor results in slower flow
The effects of herding behaviour (tendency to follow neighbours in a dark room, red disks)
Not following others is not efficient
Following neighbours all the time is a trap
Optimal level of herding leads to shortest escape time
Simulation of 3000 people trying to escape through 5 available doors
Colours indicate the level of pressure built up by people pushing those before them
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. . . Following a simple additional rule in the model the last people leave the area about the same time at all doors